Mire fonctionnel (bug derniere led)

This commit is contained in:
Yohan Boujon 2023-04-14 16:51:09 +02:00
parent e1fbde0b2b
commit 73bb07a0d3
2 changed files with 39 additions and 23 deletions

View file

@ -75,7 +75,7 @@
<OPTFL> <OPTFL>
<tvExp>1</tvExp> <tvExp>1</tvExp>
<tvExpOptDlg>0</tvExpOptDlg> <tvExpOptDlg>0</tvExpOptDlg>
<IsCurrentTarget>0</IsCurrentTarget> <IsCurrentTarget>1</IsCurrentTarget>
</OPTFL> </OPTFL>
<CpuCode>18</CpuCode> <CpuCode>18</CpuCode>
<DebugOpt> <DebugOpt>
@ -142,9 +142,9 @@
<Bp> <Bp>
<Number>0</Number> <Number>0</Number>
<Type>0</Type> <Type>0</Type>
<LineNumber>56</LineNumber> <LineNumber>106</LineNumber>
<EnabledFlag>1</EnabledFlag> <EnabledFlag>1</EnabledFlag>
<Address>134222998</Address> <Address>134223108</Address>
<ByteObject>0</ByteObject> <ByteObject>0</ByteObject>
<HtxType>0</HtxType> <HtxType>0</HtxType>
<ManyObjects>0</ManyObjects> <ManyObjects>0</ManyObjects>
@ -153,14 +153,14 @@
<BreakIfRCount>1</BreakIfRCount> <BreakIfRCount>1</BreakIfRCount>
<Filename>.\FonctionEtape3.asm</Filename> <Filename>.\FonctionEtape3.asm</Filename>
<ExecCommand></ExecCommand> <ExecCommand></ExecCommand>
<Expression>\\Simu_Etape0\FonctionEtape3.asm\56</Expression> <Expression>\\Simu_Etape0\FonctionEtape3.asm\106</Expression>
</Bp> </Bp>
</Breakpoint> </Breakpoint>
<MemoryWindow1> <MemoryWindow1>
<Mm> <Mm>
<WinNumber>1</WinNumber> <WinNumber>1</WinNumber>
<SubType>0</SubType> <SubType>0</SubType>
<ItemText>0x20000200</ItemText> <ItemText>0x08001650</ItemText>
<AccSizeX>0</AccSizeX> <AccSizeX>0</AccSizeX>
</Mm> </Mm>
</MemoryWindow1> </MemoryWindow1>
@ -294,7 +294,7 @@
<OPTFL> <OPTFL>
<tvExp>1</tvExp> <tvExp>1</tvExp>
<tvExpOptDlg>0</tvExpOptDlg> <tvExpOptDlg>0</tvExpOptDlg>
<IsCurrentTarget>1</IsCurrentTarget> <IsCurrentTarget>0</IsCurrentTarget>
</OPTFL> </OPTFL>
<CpuCode>18</CpuCode> <CpuCode>18</CpuCode>
<DebugOpt> <DebugOpt>
@ -366,18 +366,34 @@
<Bp> <Bp>
<Number>0</Number> <Number>0</Number>
<Type>0</Type> <Type>0</Type>
<LineNumber>55</LineNumber> <LineNumber>106</LineNumber>
<EnabledFlag>1</EnabledFlag> <EnabledFlag>1</EnabledFlag>
<Address>134223214</Address> <Address>0</Address>
<ByteObject>0</ByteObject> <ByteObject>0</ByteObject>
<HtxType>0</HtxType> <HtxType>0</HtxType>
<ManyObjects>0</ManyObjects> <ManyObjects>0</ManyObjects>
<SizeOfObject>0</SizeOfObject> <SizeOfObject>0</SizeOfObject>
<BreakByAccess>0</BreakByAccess> <BreakByAccess>0</BreakByAccess>
<BreakIfRCount>1</BreakIfRCount> <BreakIfRCount>0</BreakIfRCount>
<Filename>.\FonctionEtape3.asm</Filename> <Filename>.\FonctionEtape3.asm</Filename>
<ExecCommand></ExecCommand> <ExecCommand></ExecCommand>
<Expression>\\Reel_Etape0\FonctionEtape3.asm\55</Expression> <Expression></Expression>
</Bp>
<Bp>
<Number>1</Number>
<Type>0</Type>
<LineNumber>55</LineNumber>
<EnabledFlag>1</EnabledFlag>
<Address>0</Address>
<ByteObject>0</ByteObject>
<HtxType>0</HtxType>
<ManyObjects>0</ManyObjects>
<SizeOfObject>0</SizeOfObject>
<BreakByAccess>0</BreakByAccess>
<BreakIfRCount>0</BreakIfRCount>
<Filename>.\FonctionEtape3.asm</Filename>
<ExecCommand></ExecCommand>
<Expression></Expression>
</Bp> </Bp>
</Breakpoint> </Breakpoint>
<MemoryWindow1> <MemoryWindow1>
@ -394,7 +410,7 @@
<DebugFlag> <DebugFlag>
<trace>0</trace> <trace>0</trace>
<periodic>0</periodic> <periodic>0</periodic>
<aLwin>1</aLwin> <aLwin>0</aLwin>
<aCover>0</aCover> <aCover>0</aCover>
<aSer1>0</aSer1> <aSer1>0</aSer1>
<aSer2>0</aSer2> <aSer2>0</aSer2>

View file

@ -56,7 +56,7 @@ Timer1_IRQHandler PROC
;On récupère le CNT, on le divise par le nombre de jeu de leds -> on affect le ARR du timer4 ;On récupère le CNT, on le divise par le nombre de jeu de leds -> on affect le ARR du timer4
LDR R0,=TIM1_CNT LDR R0,=TIM1_CNT
LDR R0,[R0] LDR R0,[R0]
MOV R1,#2 MOV R1,#8
UDIV R0, R0, R1 UDIV R0, R0, R1
LDR R1,=TIM4_ARR LDR R1,=TIM4_ARR
STR R0,[R1] STR R0,[R1]
@ -91,20 +91,20 @@ Timer4_IRQHandler PROC
LDR R2,=SwitchState ;On lit l'adresse de switch state LDR R2,=SwitchState ;On lit l'adresse de switch state
LDRB R3,[R2] ;On charge la donnée LDRB R3,[R2] ;On charge la donnée
CMP R3, #0 ;if(Switchstate == 0) CMP R3, #8 ;if(Switchstate == 8)
BEQ SETBarrette1 ; {DriverReg(Barette1)} BEQ ResetSwitchState
SETBarrette2 B SetLED
LDR R0, =Barette2 ;else {DriverReg(Barette2)} Adresse Jeu de led 2 : Argument ResetSwitchState ;Switchstate = 0
MOV R3, #0; MOV R3, #0;
STRB R3,[R2] ;On remet la donnée
B GoToDriverReg B GoToDriverReg
SETBarrette1 SetLED
LDR R0, =Barette1 ;Adresse Jeu de led 1 : Argument LDR R0,=mire ;tempMire
MOV R3, #1; MOV R1,#48
STRB R3,[R2] ;On remet la donnée MLA R0,R1,R3,R0 ;tempMire += (48*Switchstate)
GoToDriverReg GoToDriverReg
BL DriverReg ;DriverReg(Barette3) ADD R3, R3, #1 ;Switchstate++
STRB R3,[R2] ;On remet la donnée
BL DriverReg ;DriverReg(mire+Switchstate)
LDR R0,=TIM4_SR ;On charge l'adresse du flag LDR R0,=TIM4_SR ;On charge l'adresse du flag
LDR R1, [R0] ;On lit le flag dans SR LDR R1, [R0] ;On lit le flag dans SR
AND R1, #~(1<<0) ;Reset le flag de UIF AND R1, #~(1<<0) ;Reset le flag de UIF