#include "../Screen.hpp" #include "SpriteBox.hpp" using namespace Display; SpriteBox::SpriteBox() :Box(StyleHeight::UNDEFINED,0) {} SpriteBox::SpriteBox(unsigned char *sprite, uint16_t width, uint16_t height, u8g2_uint_t x, u8g2_uint_t y) :Box(StyleHeight::TOP,0) , _sprite(sprite) , _width(width) , _height(height) , _x(x) , _y(y) {} void SpriteBox::Update(std::any data) { _sprite = std::any_cast(data); } void SpriteBox::Display(size_t size, size_t position, u8g2_uint_t offsetY) { Screen::GetInstance().getScreen().drawXBM(_x,_y,_width,_height,_sprite); }