#ifndef HEADER_POINT2D #define HEADER_POINT2D class Point2D { public: Point2D(); Point2D(float x); Point2D(float x, float y); ~Point2D(); void Saisie(float x, float y); void Affiche(); Point2D operator+(const Point2D& other); friend Point2D operator*(int value, const Point2D& point); protected: float _x,_y; }; #endif