#include "point2d.h" #include Point2D::Point2D() : Point2D(0, 0) { } Point2D::Point2D(float x) : Point2D(x, 0) { } Point2D::Point2D(float x, float y) : _x(x) , _y(y) { } Point2D::~Point2D() { } void Point2D::Saisie(float x, float y) { _x = x; _y = y; } void Point2D::Affiche() { std::cout << "[POINT] X= " << _x << "\tY=" << _y << std::endl; } void Point2D::Affiche2() { Affiche(); } Point2D Point2D::operator+(const Point2D& other) { return { this->_x + other._x, this->_y + other._y }; } Point2D operator*(int value, const Point2D& point) { return {point._x*value, point._y*value}; }