cpp/exercice/etape4/point2d.cpp

125 lines
No EOL
2.3 KiB
C++

#include "point2d.h"
#include "point3d.h"
#include <iostream>
Point2D::Point2D()
: Point2D(0, 0)
{
}
Point2D::Point2D(float x)
: Point2D(x, 0)
{
}
Point2D::Point2D(float x, float y)
: _x(x)
, _y(y)
{
}
Point2D::~Point2D()
{
}
void Point2D::Saisie(float x, float y)
{
_x = x;
_y = y;
}
void Point2D::Affiche()
{
std::cout << "[POINT] X= " << _x << "\tY=" << _y << std::endl;
}
Point2D Point2D::operator+(const Point2D& other)
{
return { this->_x + other._x, this->_y + other._y };
}
Point2D operator*(int value, const Point2D& point)
{
return {point._x*value, point._y*value};
}
Point3D::Point3D()
: Point2D()
, _z(0.0f)
{
}
Point3D::Point3D(float x, float y, float z)
: Point2D(x, y)
, _z(z)
{
}
Point3D::Point3D(Point2D point, float z)
: Point2D(point)
, _z(z)
{
}
Point3D::~Point3D()
{
}
void Point3D::Saisie(float x, float y, float z)
{
Point2D::Saisie(x, y);
_z = z;
}
void Point3D::Affiche()
{
std::cout << "[POINT] X= " << _x << "\tY=" << _y << "\tZ= " << _z << std::endl;
}
Point3D Point3D::operator+(const Point3D& other)
{
return { this->_x + other._x, this->_y + other._y, this->_z + other._z };
}
Point3D Point3D::operator+(const Point2D& other)
{
Point3D returnOther(other,0.0f);
return { this->_x + returnOther._x, this->_y + returnOther._y, this->_z + returnOther._z };
}
/*
Point3D operator+(const Point2D& point2d, const Point3D& point3d)
{
Point3D returnOther(point2d,0.0f);
return { point3d._x + returnOther._x, point3d._y + returnOther._y, point3d._z + returnOther._z };
}
*/
Point3D operator*(int value, const Point3D& point)
{
return { point._x*value, point._y*value , point._z*value };
}
// Dans les deux sens, un second operator* doit être crée.
Point3D operator*(const Point3D& point, int value)
{
return (value*point);
}
int main(void)
{
Point2D pointA(2.0f, 3.0f);
Point3D pointB(pointA, 4.0f), pointC(7.8f, 6.0f, 1.2f), pointD(1.0f,1.0f,1.0f);
pointA.Affiche();
pointB.Affiche();
pointC.Affiche();
pointC.Saisie(500.0f, 30.0f, 15.76f);
pointC.Affiche();
auto pointE = pointB+pointD;
pointE.Affiche();
(pointD*3).Affiche();
std::cout << "Ajout d'un point2D (A, [2,3]) à un point3D (D, [1,1,1]) :" << std::endl;
auto superPoint = pointD+pointA;
superPoint.Affiche();
return 0;
}