/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: server.cpp * Author: dimercur * * Created on 19 octobre 2018, 14:24 */ #include "server.h" #include #include #include #include #include #include #include #define NB_CONNECTION_MAX 1 int socketFD = -1; int clientID = -1; int socketUDP= -1; struct sockaddr_in UDPcliaddr; socklen_t UDPcliaddrlen = -1; char *UDPBuffer=0; int openServer(int port) { struct sockaddr_in server; struct sockaddr_in serverUDP; socketFD = socket(AF_INET, SOCK_STREAM, 0); if (socketFD < 0) { perror("Can not create socket"); exit(-1); } server.sin_addr.s_addr = INADDR_ANY; server.sin_family = AF_INET; server.sin_port = htons(port); if (bind(socketFD, (struct sockaddr *) &server, sizeof (server)) < 0) { perror("Can not bind socket"); exit(-1); } listen(socketFD, NB_CONNECTION_MAX); /* Open UDP connection */ socketUDP = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if (socketUDP < 0) { perror("Can not create UDP socket"); exit(-1); } serverUDP.sin_addr.s_addr = INADDR_ANY; serverUDP.sin_family = AF_INET; serverUDP.sin_port = htons(port+1); memset(&UDPcliaddr, 0, sizeof(UDPcliaddr)); if (bind(socketUDP, (struct sockaddr *) &serverUDP, sizeof (serverUDP)) < 0) { perror("Can not bind UDP socket"); exit(-1); } return socketFD; } int closeServer() { close(socketFD); close(socketUDP); socketFD = -1; socketUDP = -1; return 0; } int acceptClient() { struct sockaddr_in client; int c = sizeof (struct sockaddr_in); clientID = accept(socketFD, (struct sockaddr *) &client, (socklen_t*) & c); if (clientID < 0) { perror("Accept failed in acceptClient"); exit(-1); } return clientID; } int sendDataToServer(char *data, int length) { return sendDataToServerForClient(clientID, data, length); } int sendDataToServerForClient(int client, char *data, int length) { if (client >= 0) return write(client, (void*)data, length); else return 0; } void waitUDPClientAddr(void) { char buffer[10]; recvfrom(socketUDP, (char *)buffer, 10, MSG_WAITALL, ( struct sockaddr *) &UDPcliaddr, &UDPcliaddrlen); } int sendCamImage(char *data, int length) { if (clientID >= 0) { UDPBuffer= (char*)malloc(length+4); UDPBuffer[0]='I'; UDPBuffer[1]='M'; UDPBuffer[2]='G'; UDPBuffer[3]=':'; memcpy((void*)(UDPBuffer+4),(const void *)data, length); return sendto(socketUDP, UDPBuffer, length+4, MSG_CONFIRM, (const struct sockaddr *) &UDPcliaddr, UDPcliaddrlen); } else return 0; } void waitUdpPing(void) { char msg[4]; volatile int i=0; // Wait for client to send a small message, to get its IP UDPcliaddrlen = sizeof(UDPcliaddr); bzero(&UDPcliaddr, sizeof(UDPcliaddr)); recvfrom(socketUDP, msg, 2, 0, (sockaddr *)&UDPcliaddr, &UDPcliaddrlen); printf("Received packet from %s:%d\n", inet_ntoa(UDPcliaddr.sin_addr), ntohs(UDPcliaddr.sin_port)); } int receiveDataFromServer(char *data, int size) { return receiveDataFromServerFromClient(clientID, data, size); } int receiveDataFromServerFromClient(int client, char *data, int size) { char length = 0; if (client > 0) { if ((length = recv(client, (void*)data, size, 0)) > 0) { data[length] = 0; } } return length; }