mirror of
https://github.com/yoboujon/dumber.git
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284 lines
9.6 KiB
C#
284 lines
9.6 KiB
C#
//
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// Client.cs
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//
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// Author:
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// Di MERCURIO Sébastien <dimercur@insa-toulouse.fr>
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//
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// Copyright (c) 2018 INSA - DGEI
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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namespace monitor
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{
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/// <summary>
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/// Static class for TCP client
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/// </summary>
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public static class Client
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{
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/// <summary>
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/// Default server name
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/// </summary>
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public const string defaultIP = "10.105.1.13";
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/// <summary>
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/// Default server port number
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/// </summary>
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public const int defaultPort = 5544;
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/// <summary>
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/// Tcp client object
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/// </summary>
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private static TcpClient client = null;
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/// <summary>
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/// Stream object used for communication
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/// </summary>
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private static NetworkStream stream = null;
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/// <summary>
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/// Size of internal buffer used when reading data from server
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/// </summary>
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private const int BufferMaxSize = 8*1024;
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/// <summary>
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/// Internal buffer used when reading data from server
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/// </summary>
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private static byte[] buffer = new byte[BufferMaxSize];
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/// <summary>
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/// buffer containing received message from TCP server
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/// Used to concatenate internal buffers into one
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/// </summary>
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//private static byte[] receiveBuffer;
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//private static int initialReceiveBufferIndex = 0;
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/// <summary>
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/// String containing received message from tcp server
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/// </summary>
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private static StringBuilder message = new StringBuilder();
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//private static int newLength = 1;
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//private static int packetCounter = 0;
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/// <summary>
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/// Callback to send received message to upper level
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/// </summary>
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public delegate void ReadEvent(string msg);
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public static ReadEvent readEvent = null;
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/// <summary>
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/// Open connection to server "host", on default port number.
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/// </summary>
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/// <returns>true if connection succeded, false otherwise</returns>
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/// <param name="host">Hostname to connect to</param>
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public static bool Open(string host)
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{
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return Client.Open(host, defaultPort);
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}
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/// <summary>
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/// Open connection to server "host", with port number "port"
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/// </summary>
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/// <returns>true if connection succeded, false otherwise</returns>
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/// <param name="host">Hostname to connect to</param>
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/// <param name="port">Port number for connection</param>
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public static bool Open(string host, int port)
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{
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bool status = true;
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try
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{
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client = new TcpClient(host, port);
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stream = client.GetStream();
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// Start reading tcp stream and call "ReadCallback" method when newLength data
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// will be received
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// initially, "newLength" is equal to 1, so first call to ReadCallback
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// will be done after reception of 1 byte.
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// received data are stored in buffer
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// Next reading will be done in ReadCallback method
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stream.BeginRead(buffer, 0, 1, new AsyncCallback(ReadCallback), message);
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// Start reading thread
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//message.Clear();
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//readThread = new Thread(new ThreadStart(ReadCallback));
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//readThread.Start();
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}
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catch (ArgumentNullException e)
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{
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Console.WriteLine("ArgumentNullException: " + e);
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status = false;
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}
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catch (SocketException e)
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{
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Console.WriteLine("SocketException: " + e.ToString());
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status = false;
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}
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catch (Exception e)
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{
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Console.WriteLine("Unknown Exception: " + e.ToString());
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status = false;
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}
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return status;
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}
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/// <summary>
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/// Close connection to server
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/// </summary>
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public static void Close()
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{
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if (stream != null) stream.Close();
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if (client != null) client.Close();
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}
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/// <summary>
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/// Callback call by stream.BeginRead after reception of newLength data
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/// </summary>
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/// <param name="ar">Not sure of what is it, but needed for terminate reading</param>
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private static void ReadCallback(IAsyncResult ar)
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{
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int newLength = 1;
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int index = -1;
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if (client.Connected)
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{
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int bytesRead;
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try
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{
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// Terminate read operation, and get number of byte stored in buffer
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bytesRead = stream.EndRead(ar);
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}
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catch (ObjectDisposedException e)
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{
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Console.WriteLine("Connection to server dropped: " + e.ToString());
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return;
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}
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catch (System.IO.IOException e)
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{
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Console.WriteLine("Connection to server dropped: " + e.ToString());
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return;
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}
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newLength = 1;
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index = -1;
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// if number of byte read is not 0, concatenate string and buffer
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if (bytesRead > 0)
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{
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//Console.WriteLine("Receive " + bytesRead + " data");
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// Append new data to current string (expecting data are ascii)
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message.Append(Encoding.ASCII.GetString(buffer, 0, bytesRead));
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index = SearchCarriageReturn(buffer, bytesRead);
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}
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// if it remains received data, prepare for a new reading (get another buffer to append to current one)
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if (index == -1)
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{
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if (client.Available > 0)
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{
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newLength = client.Available;
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if (newLength > BufferMaxSize) newLength = BufferMaxSize;
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else newLength = client.Available;
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}
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}
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else
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{
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string s = message.ToString();
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//Console.WriteLine("Message received (" + s.Length + ")");
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// no more data to read, buffer and string can be send to upper level
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readEvent?.Invoke(s);
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message.Clear();
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if (index != bytesRead - 1)
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{
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//Console.WriteLine("Index not at end (" + index + "/" + bytesRead + ")");
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//Console.WriteLine("1=" + (char)buffer[index + 1] + " 2=" + (char)buffer[index + 2]);
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byte[] trailing=new byte[BufferMaxSize];
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Array.Copy(buffer, index + 1, trailing, 0, bytesRead - index - 1);
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message.Append(Encoding.ASCII.GetString(trailing, 0, bytesRead - index - 1));
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}
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}
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// Prepare for reading new data
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if (newLength> BufferMaxSize) newLength = BufferMaxSize;
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if (newLength <= 0) newLength = 1;
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try
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{
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stream.BeginRead(buffer, 0, newLength, new AsyncCallback(ReadCallback), message);
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}
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catch (ObjectDisposedException e)
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{
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Console.WriteLine("Connection to server dropped: " + e.ToString());
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return;
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}
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catch (System.IO.IOException e)
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{
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Console.WriteLine("Connection to server dropped: " + e.ToString());
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return;
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}
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}
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}
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/// <summary>
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/// Searchs the carriage return.
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/// </summary>
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/// <returns>Index of carriage return, if present, -1 otherwise.</returns>
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/// <param name="buf">Buffer of byte</param>
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/// <param name="length">Length of buffer</param>
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private static int SearchCarriageReturn(byte[] buf, int length)
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{
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int index = -1;
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int i = 0;
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for (i = 0; i < length; i++)
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{
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if (buf[i] == (byte)'\n') break;
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}
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if (i!= length) index = i;
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return index;
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}
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/// <summary>
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/// Write a string to server
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/// </summary>
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/// <returns>Nothing</returns>
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/// <param name="mes">Message to send to server</param>
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public static void Write(string mes)
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{
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if (client.Connected)
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{
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byte[] writeBuffer = Encoding.UTF8.GetBytes(mes);
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stream.Write(writeBuffer, 0, mes.Length);
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}
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}
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}
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}
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